Frey - God Warrior - Asgard TERMINADO!!!

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Frey - God Warrior - Asgard TERMINADO!!!

Post  Guest on Thu Feb 08, 2018 6:51 pm



Melee ( 125 range )

Strength 22 ( +1.5 )
Agility 15 ( +3.3 )
Intelligence 16 ( +1.7 )

Frey is a Nordic priest that represents the god Freyr carrying the mighty sword Siegschwert. He's a special character that specializes in controlling magical orbs that benefits him in battle, causing his attacks to deal additional damage, healing himself or casting icy spells on opponents. In addition, his ultimate ability can be used as desired to either cause healing to allies, damage, or debuff to enemies.

Learns Orb of Flames, Orb of Nature, Orb of Mystic and Siegschewert.

God Warriors receive an aura that reduces attack rate by %5 on nearby enemies.


Melee/dps agi or str that instead of abilities it has orbs to assist him in combat in several ways.
Skill 1: Summon a fire (red) orb
Summons one Fire Orb that each one further increases fighting capabilities.

+%15 Critical Strike x2
+%15 Attack Rate
+%15 Movement Speed

FFFF00Maximum of 1/2/3 Fire Orbs.

Skill 2: Summon a natural (green) orb
Summons one Natural Orb that each one further increases defenses.

+%15 Damage Resist
+Nature's Grace (100 hp, 8 sec. cd)

FFFF00Maximum of 1/2/3 Natural Orbs.

Skill 3: Summon a mystic (blue) orb
Summons one Mystic Orb that each one provides supportive abilities.

+Frost Nova (100 damage, 8 sec cd)
+Spirit Touch (50 mana regen, 8 sec. cd)

FFFF00Maximum of 1/2/3 Mystic Orbs.

Skill 4: Siegschwert: Frey strikes the ground with his magical sword to perform a high damaging blast in a large area that can heal, damage or slow enemies.

-Each Fire Orb increases damage by 200.
-Each Natural Orb heals allies by 200.
-Each Mystic Orb adds 2 freeze seconds.


Spoiler:

How orbs work:
An orb it's a soul represented by a sphere that flyes around the summoner protecting or assisting him.
The Summoner has 3 types of orbs, orb of fire, orb of nature and orb of mystic.
Example: You activate an orb of fire with Q key, max of 3 actives at the same time. Having x3 orbs of fire triples the orb's abilities.
You can have several orbs of the same type but only 1 orb can cast abilities.

1 orb of fire: %15 critical strike, %15 berserker.
2 orbs of fire: %30 critical strike, %30 berserker.
3 orbs of fire: %45 critical strike, %45 berserker.

1 orb of nature: Greater Heal ability, %15 damage resistance.
2 orbs of nature: Greater Heal ability, %30 damage resistance.
3 orbs of nature: Greater Heal ability, %45 damage resistance.

1 orb of mystic: Greater Spirit Touch, Frost Nova (%10 slow)
2 orbs of mystic: Greater Spirit Touch, Frost Nova (%20 slow)
3 orbs of mystic: Greater Spirit Touch, Frost Nova (%30 slow)

Abilities:
Critical Strike:  Chance to deal x2 damage on attack.
Berserker aura: Bonuses to attack and movement speed.

Greater Heal: Regenerates %10 of health to nearby allies. CD: 10 seg.
Damage Resistance: Gives the summoner resistance to all incoming damage.

Greater Spirit Touch: Regenerates mana by %10 to nearby allies. CD: 10 seg.
Frost Nova: Damages and slows a target enemy. CD: 10 seg.

Inner Beast (ultimate): Gives bonuses to life, armor and %15 bash ability.

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